Tuesday, June 5, 2012

Proficiencies 101: Proficiency Packages

This post is the sixth in a series of posts that will take a closer look at proficiencies in the Adventurer Conqueror King system main rulebook.

In my third post in this series, I mentioned proficiency “packages” as an approach for Judges customizing their games using proficiencies.  Using this approach, a block of proficiency slots, say four, is added to all class proficiency lists.  The Judge then creates pre-selected packages of campaign-specific or existing proficiencies that represent backgrounds, organizations, styles or themes in the Judge’s campaign.  A character could choose not to select a package at the start of a campaign or even never, if the general and class proficiency lists include the proficiencies the character intends to learn.

Following are a number of proficiency packages that I used to create some interesting NPCs and encounters.  Of course, as Judge, I can craft an NPC however I want.  But I find it convenient and even inspirational at times to have some “off the shelf” tools available for use in the form of proficiency packages.  General proficiencies are noted below just for reference.  The Unarmed Fighting proficiency is from the Player’s Companion.  Divine Spellcasting is a custom proficiency found in this post.

Cultist:  Ambushing, Prestidigitation, Prophecy, Theology(G)

Divine scion:  Divine Blessing, Divine Health, Divine Spellcasting, Prophecy

Fastness-born:  Beast Friendship, Mystic Aura, Passing Without Trace, Precise Shooting

Holy warrior:  Divine Blessing, Divine Health, Healing(G), Sensing Evil

Mountebank:  Alchemy(G), Arcane Dabbling, Prestidigitation, Soothsaying

Mystic-trained:  Combat Trickery(disarm, knock down, wrestle), Unarmed Fighting

Slaver:  Ambushing, Bargaining(G), Combat Trickery(incapacitation), Sniping

Thug:  Ambushing, Combat Trickery(incapacitation), Intimidation(G), Skirmishing

Unholy warrior:  Ambushing, Divine Blessing, Divine Health, Intimidation(G)

Vault-born:  Caving(G), Craft(G), Dwarven Brewing, Engineering(G)

Following is a specific encounter I created using some of the proficiency packages above.  Note that in one case I applied a proficiency package to 0th level humans, treating the General list plus the proficiency package as the 0th level humans’ list of proficiencies to choose from.

Encounter:  Death Cult “Pilgrims” met on the road.  Such pilgrims are always looking for converts.  Or sacrifices …

1 "Voice of Death" Cleric (Thug)
    Cleric 4, AC 2, hp 14, MV 120' (40'), leather, dagger 1d4, Sv C4, ML +2, AL C, XP 135
    Adventuring, Ambushing, Skirmishing, Theology

2 "Hands of Death" Assassin (Divine scion)
    Assassin 3, AC 2, hp 10, MV 120' (40'), leather, dagger 1d4+2, Sv F3 +2, ML +2, AL C, XP 65
    Adventuring, Divine Blessing, Fighting Style(single weapon), Theology

10 Humans (Cultist)
    Normal Man, AC 0, hp 3, MV 120' (40'), unarmored, dagger 1d4, Sv NM, ML +4, AL C, XP 6
    Ambushing, Craft, Labor, Theology

This concludes this week’s post in my Proficiencies series.  I plan to post in this series every two weeks until it finishes.

No comments:

Post a Comment