Tempestarii, or weather-makers, are a tradition of witches originating from rural farming communities. Many lawful and neutral tempestarii assist their local communities by helping to mitigate the effects of extreme weather. In so doing, they become highly respected, integral members of their community. However, some tempestarii use their powers for selfish or even wantonly destructive ends. These tempestarii are feared and hated by the common folk.
Bonus Spells: 1st – Detect Water, 2nd – Obscuring Cloud, 3rd – Call Lightning, 5th – Control Winds
1st level: Knowledge of the weather is the first defense against extreme weather. Tempestarii may predict weather once per hour. Each use takes 1 round.
3rd level: A tempestarii may call upon the weather to protect her. She may produce an obscuring cloud once per 8 hours. Each use takes 1 round.
5th level: The weather may also destroy. Tempestarii may call lightning once per 8 hours. Each use takes 1 turn.
7th level: An experienced tempestarii may exert greater influence on the weather. She may summon weather once per day. Each use takes 1 turn.
New Spells
Detect Water
Arcane 2, Divine 1 (Tempestarii Witch)
Range: 240’
Duration: concentration
This spell reveals all significant sources of potable water within range. To maintain concentration, the caster must move at no more than half speed, may not engage in combat and may not cast any other spells. Frequently, the caster of this spell uses the information provided by the spell to determine the best location to dig a new water well. Some casters go so far as to make a living as water dousers using this spell alone.
New Ritual Spells
Control Weather
Divine Ritual 7
Range: 500 square miles (1 24-mile hex)
Duration: 4d12 hours
The caster can change the weather in the local domain. The caster calls forth weather appropriate to the climate and season of the area. The caster controls the general tendencies of the weather, such as the direction and intensity of the wind, but cannot control specific applications of the weather – where lightning strikes, for example, or the exact path of a tornado. Contradictory weather conditions are not possible simultaneously. Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
Season
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Possible Weather
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Spring
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Tornado, thunderstorm, sleet storm, or hot weather
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Summer
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Torrential rain, heat wave, or hailstorm
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Autumn
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Hot or cold weather, fog, or sleet
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Winter
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Frigid cold, blizzard, or thaw
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Late
winter
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Hurricane-force winds or early spring
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A winter witch casting this ritual spell to create wintery weather doubles the duration. A tempestarii witch casting this ritual spell always doubles the duration.
Cool! But shouldn't the Call Lightning Class feature be usable once per day (since it's a third level spell)?
ReplyDeleteOtherwise, awesome!
Thanks! In exchange for a casting time of 1 turn, a 3rd-level spell-like power can be used once per 8 hours.
ReplyDelete