Wizards of the College of Necromancy are
often called Necromancers. Universally reviled by most, very rarely a wizard is
able to maintain an academic detachment from the dark powers he could command,
choosing instead to educate others how to defeat darkness. Even these few may
eventually slip to Chaos and madness.
The following is an additional college for
my wizard class.
College
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Weapons
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Special Abilities
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Proficiency List
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Necromancy
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club, dagger, sling, staff
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1st level: invisibility to undead, once per hour; each use takes 1 round, 2nd
level: If the character casts spells that require a saving throw versus
Death, his targets suffer a -2 penalty on the save. When the character casts
necromantic spells, the spell effects are calculated as if he were two class
levels higher than his actual level of experience. 4th level: animate dead, once per day; each use
takes 1 turn; also, the character can control undead as a Chaotic cleric of his
class level -3, 10th level: add cause
serious wounds, finger of death,
restore life and limb and speak with dead to class spell list, 14th
level: enervating grip, once
per hour; each use takes 1 round
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Contemplation, Divine Blessing, Divine
Health, Loremastery
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New Spells
Invisibility to
Undead
Illusion,
Necromancy
Arcane
1
Range:
touch
Duration:
special
This spell is identical to the 2nd level
arcane spell invisibility, except
that the creature or object touched is invisible to undead only.
Enervating Grip
Death
Arcane 2
Range: 30’
Duration: special
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