Tuesday, November 6, 2012

Additional Wizard College: The College of Alchemy




Wizards of the College of Alchemy are often called Alchemists. Among the most numerous and practical of wizards, alchemists may make a living selling medicinal compounds, poisons, adhesives, solvents and potions. In time, alchemists learn to transmute material, magic and even living beings. The most ambitious alchemists may pursue true wonders like the creation of a panacea, the discovery of a universal solvent, the creation of a philosopher's stone or the elixir of life.

The following is an additional college for my wizard class.

College
Weapons
Special Abilities
Proficiency List
Alchemy
dagger, dart, sling, staff
1st level: Alchemy, 2nd level: The character may create magic items using special components with a total XP value equal to only 90% of the gp cost of the magic item research. At level 7, this percentage decreases to 70%, and at level 13 it decreases to 50%, 4th level: The character may create a magic item without having to learn or invent the spells imbued in the item, 5th level: The character may brew potions, as if he were a mage of 5th level, 9th level: The character may scribe scrolls, as if he were a mage of 5th level, 10th level: When the character creates a magic item, the target value for the magic research throw is only increased by ½ the level of the spell being imbued in the item, rather than the full level, 14th level: When the character creates a magic item, the cost and time to make the item is reduced by 50%.
Bargaining, Homunculus, Loremastery, Metamorphosis


Note that the brew potions and the scribe scrolls abilities specified above override the abilities of the same name a wizard normally receives, changing the level at which those abilities are received.

Remember that a character who takes the Alchemy proficiency three times may brew potions as if he were a mage of 5th level, but at twice the base time and cost. Wizards of the College of Alchemy often do this to take advantage of their magic item creation benefits prior to 5th level.


New Proficiencies

Homunculus: A homunculus is a personal servant created using the process used to create magical crossbreeds, as detailed under Crossbreeds in Chapter 7 of the ACKS Rulebook, except that the spellcaster need not be 11th level or higher. When the proficiency is first taken, the character immediately gains a homunculus costing up to 7,000gp. Alternatively, the character may create a homunculus costing 7,000gp less than normal. The homunculus must not have HD greater than the arcane spellcaster’s class level, and may not have more than one special ability plus one special ability per point of the spellcaster’s ability score bonus from Intelligence. The magic research throw to create the homunculus is always successful. The homunculus can always understand any languages spoken by its creator, and the character will be able to understand the homunculus’s speech. The homunculus is utterly loyal to its creator and will fight for him, perform services, and generally obey his commands. If the homunculus is ever killed, the character must save versus Death or instantly take damage equal to ½ the homunculus’s maximum total hit points. If the character’s homunculus is ever killed, the character may create a new one.

Metamorphosis: The character may create magical crossbreeds (see Crossbreeds in Chapter 7 of the ACKS Rulebook) as if he were two class levels higher than actual. The created creatures may have one additional special ability, i.e. up to two special abilities plus one special ability per point of the spellcaster’s ability score bonus from Intelligence. The cost and time to create magical crossbreeds is reduced by 50%.

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