Wizards of the College of Alchemy are
often called Alchemists. Among the most numerous and practical of wizards, alchemists
may make a living selling medicinal compounds, poisons, adhesives, solvents and
potions. In time, alchemists learn to transmute material, magic and even living
beings. The most ambitious alchemists may pursue true wonders like the creation
of a panacea, the discovery of a universal solvent, the creation of a philosopher's
stone or the elixir of life.
The following is an additional college for
my wizard class.
College
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Weapons
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Special Abilities
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Proficiency List
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Alchemy
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dagger, dart, sling, staff
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1st level: Alchemy, 2nd level: The
character may create magic items using special
components with a total XP value equal to only 90% of the gp cost of the magic
item research. At level 7, this percentage decreases to 70%, and at level 13
it decreases to 50%, 4th level: The character may create a magic item without
having to learn or invent the spells imbued in the item, 5th level: The
character may brew potions, as if he were a mage of 5th level, 9th level: The
character may scribe scrolls, as if he were a mage of 5th level, 10th level: When
the character creates a magic item, the target value for the magic research
throw is only increased by ½ the level of the spell being imbued in the item,
rather than the full level, 14th level: When the character creates a magic
item, the cost and time to make the item is reduced by 50%.
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Bargaining, Homunculus, Loremastery,
Metamorphosis
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Note that the
brew potions and the scribe scrolls abilities specified above override the
abilities of the same name a wizard normally receives, changing the level at
which those abilities are received.
Remember that
a character who takes the Alchemy proficiency three times may brew potions as
if he were a mage of 5th level, but at twice the base time and cost. Wizards of
the College of Alchemy often do this to take advantage of their magic item
creation benefits prior to 5th level.
New
Proficiencies
Homunculus: A
homunculus is a personal servant created using the process used to create
magical crossbreeds, as detailed under Crossbreeds in Chapter 7 of the ACKS Rulebook,
except that the spellcaster need not be 11th level or higher. When the proficiency is first taken, the
character immediately gains a homunculus costing up to 7,000gp. Alternatively, the
character may create a homunculus costing 7,000gp less than normal. The homunculus
must not have HD greater than the arcane spellcaster’s class level, and may not
have more than one special ability plus one special ability per point of the
spellcaster’s ability score bonus from Intelligence. The magic research throw
to create the homunculus is always successful. The homunculus can always understand
any languages spoken by its creator, and the character will be able to
understand the homunculus’s speech. The homunculus is utterly loyal to its creator
and will fight for him, perform services, and generally obey his commands. If
the homunculus is ever killed, the character must save versus Death or
instantly take damage equal to ½ the homunculus’s maximum total hit points. If
the character’s homunculus is ever killed, the character may create a new one.
Metamorphosis: The character may create magical crossbreeds (see Crossbreeds in Chapter 7 of the ACKS Rulebook) as if he were two class levels higher than actual. The created creatures may have one additional special ability, i.e. up to two special abilities plus one special ability per point of the spellcaster’s ability score bonus from Intelligence. The cost and time to create magical crossbreeds is reduced by 50%.
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