Wizards of the
College of Illusion are often
called Illusionists. Illusionists specialize in creating
phantasmal sensations, as well as manipulating light, shadow, dream and
nightmare.
The following
is an additional college for my wizard class.
College
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Weapons
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Special Abilities
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Proficiency List
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Illusion
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club, dagger, dart, staff
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1st level: phantasmal force, once per 8 hours; each use takes 1 round, 2nd
level: Innate Illusion Mastery as a gnomish trickster, 4th level: chimerical force, once per day; each
use takes 1 round, 10th level: phantasmal
killer, once per month; each use takes 1 round, 14th level: permanent illusion, once per week;
each use takes 1 turn
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Beast Friendship, Disguise, Loremastery,
Passing Without Trace
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New Ritual Spell
Arcane Sanctum
Arcane Ritual 7
Range: 120’
Duration: see below
The caster creates a 30' diameter, 40' high large round tower.
The tower is complete with doors, floors, a roof and stairs, equivalent to a
30,000gp structure. The tower created by arcane
sanctum cannot be used as an offensive spell. If the tower is created among
creatures, it rises up from the earth around them.
While the caster resides within the walls of the arcane sanctum, the structure “grows”
at a rate of 500gp equivalent construction per day, as the caster wills. If the
caster leaves the walls of the arcane
sanctum, after two days per level of the caster the structure “recedes” at
a rate of 500gp equivalent disrepair per day. If the caster is ever killed, the
arcane sanctum swiftly falls into
ruin. A caster may not have more than one arcane
sanctum at a time.
An arcane sanctum
interacts with its surroundings as an ordinary structure of stone, mortar and
wood. However, the arcane sanctum
takes on an appearance reflective of the spell signature of the caster.
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