By their very nature, solitaries are more varied in focus
and outlook than their divine brethren – clerics, paladins and templars. An order of solitaries may be small in number, or even cease to exist
for a while. However, a few orders stand out, or repeatedly rise and fall with
the times, such as the orders of healing, fate and madness.
The following are three additional orders for my solitary class, intended to more fully demonstrate the potential of the class.
New Solitary Orders
Order
|
Weapons
|
Special
Abilities
|
Mysteries
|
Proficiency
List
|
Healing
|
club, sap,
sling, staff
|
1st level: any
one solitary class proficiency, Healing, 5th level: Laying on Hands, 9th
level: cure light wounds at will;
each use takes 1 turn (10 minutes)
|
Curing, Cleansing
|
Combat
Trickery (disarm, incapacitate), Healing, Naturalism
|
Fate
|
any dagger
or sword, and dart, javelin, spear
|
1st level: Prophecy,
2nd level: Seer, 12th level: Oracle
|
Fate, Nature
|
Knowledge (astrology),
Performance (oratory), Precise Shooting, Swashbuckling, Weapon Finesse
|
Madness
|
club,
dagger, flail, spear, staff, whip
|
1st level: any
one general or class proficiency (of any class, with the Judge’s permission)
|
Any one
mystery, Madness
|
Alertness, Apostasy,
Combat Trickery (wrestling), Wakefulness
|
Mysteries
Mystery
|
1st level,
2nd level, 3rd level, 4th level and 5th level spells gained
|
Curing
|
Salving
Rest, Cure Moderate Wounds*, Cure Major Wounds*, Spirit of Healing, Cure
Critical Wounds*
|
Crusade
|
Resist
Cold, Resist Fire, Striking, Vigor, Sword of Fire
|
Cleansing
|
Delay
Disease, Delay Poison, Cure Blindness, Death Ward, Restore Life and Limb*
|
Evil
|
Protection
from Good, Choking Grip, Winged Flight, Animate Dead, Finger of Death
|
Fate
|
Trance,
Augury, Detect Curse*, Divination, Quest*
|
Good
|
Protection
from Evil, Enthrall, Winged Flight, Death Ward, Dispel Evil
|
Madness
|
Read
Languages, Holy Chant, Uncanny Gyration, Tongues*, Confusion
|
Nature
|
Locate
Animal or Plant, Speak with Animals, Call Lightning, Skinchange, Call Dragon
|
New
Proficiencies
Oracle
The character
may cast commune once per day
(instead of once per week). Additionally,
the character may ask twice the normal number of questions.
Seer
When the
character casts detection or divination spells, the spell effects are
calculated as if he were two class levels higher than his actual level of
experience. He may also conduct magical research into detection and divination
as if he were two class levels higher than actual.
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