“God is great, beer is good, and people are crazy.”
People Are Crazy, Billy Currington
Prime Requisite: STR and WIS
Requirements: CON 9
Hit Dice: 1d6
Maximum Level: 13
Dwarves are not known for their outgoing personalities
and cheery dispositions, but dwarven cantors may be the exception to the rule. Stereotypically
thought of by other races as hard drinkers and overly talkative, dwarven
cantors rarely miss a chance to pass on tales of dwarven heroism and might from
times of yore. In truth, dwarven cantors are respected members of the dwarven
vaults, keepers of lore, or at least, the spirit of the lore, and spiritual
scions of the dwarven gods of bravery, celebration and strength.
At first level, dwarven cantors hit an unarmored foe (AC
0) with an attack throw of 10+. Like fighters, they advance in attack throws
and saving throws by two points every three levels of experience. Cantors
increase their base damage roll from successful missile and melee attacks by +1
at 1st level and by an additional +1 at 3rd, 6th, 9th, and 12th level. Due to
their short height, dwarven cantors cannot use human-sized two-handed weapons, such
as two-handed swords or pole arms, or longbows. They are trained to fight
wielding a weapon and shield, wielding a weapon two-handed and wielding a
weapon in each hand.
Cantors may inspire
courage in their allies, in the same manner as bards. Inspiring courage
requires a few moments of oration before
a battle (one round), and grants the cantor’s allies within a 50' radius a +1
bonus to attack throws, damage rolls, morale rolls (for monsters or NPCs allied
with the cantor), and saving throws against magical fear. The bonus lasts for 10 minutes (1 turn). A cantor can inspire
courage in any given character once per day per class level. (Even the most inspiring epic gets old if you
hear it twice in the same day.) A cantor cannot inspire courage on characters
who are already engaged in combat.
At 3rd level, dwarven cantors may cast divine spells as a
divine caster of ½ their level. See the cantor’s spell repertoire below. At 10th
level, a cantor may brew potions, scribe scrolls, and research spells.
Dwarven cantors may use any magic item usable by
fighters.
Dwarves gain a +1 bonus to surprise rolls when
underground due to their sensitivity to
rock. Dwarves may detect traps,
false walls, hidden construction, or sloped passages with a proficiency throw
of 14+ on 1d20. Dwarves must be actively searching for these abilities to
function. Dwarves are hardy people,
and gain a +3 bonus on saving throws versus Blast and Breath and a +4 bonus on
all other saving throws. Dwarves speak their own language, as well as the languages
of Gnomes, Goblins and Kobolds.
A dwarven cantor who achieves enough fame and fortune
from his adventures may build a dwarven
vault when he reaches 9th level. Dwarves usually live in clans, so dwarves
of the character’s clan will be the first to live under his roof, but dwarves
from other clans will also come and live nearby to be ruled by the character. A
total of 3d6x10 1st level NPCs of the same race will move in to help maintain
and defend the vault at no cost to the character. A dwarven cantor is expected
to employ only soldiers of dwarven descent, but may hire members of other races
for other tasks.
Dwarven Cantor Proficiency List (29): Alertness,
Berserkergang,
Blind
Fighting, Caving, Combat Reflexes, Combat Trickery (Force Back, Knock Down,
Overrun, Sunder, Wrestle), Command, Craft, Dungeon Bashing,
Dwarven
Brewing, Eavesdropping, Endurance,
Fighting
Style, Goblin-Slaying, Illusion Resistance, Leadership, Loremastery, Mapping, Manual of Arms, Military Strategy, Mountaineering, Performance, Prestidigitation, Unflappable Casting, Weapon Focus
Tankard Slayer Template: This pre-generated template
represents a dwarven cantor who wields an axe as easily as a tankard, but
prefers the latter. The template is ready for adventure. However, if your
dwarven cantor’s INT is 13 or greater, you may pick one or more additional
general proficiencies before play if you’d like.
Template: Tankard Slayer
Proficiencies: Dwarven Brewing, Diplomacy
Starting Equipment: Dwarven battle axe, brace of 3 hand
axes, rust-free banded plate armor, large steel shield with painted vault
insignia, pewter tankard, backpack, 2 weeks’ iron rations, lantern, 2 flasks of
military oil, 2 flasks of common oil, tinder box
Experience
|
Level
|
Title
|
Hit
Dice
|
Damage
Bonus
|
1
|
2
|
3
|
4
|
5
|
0
|
1
|
Dwarven Catechist
|
1d6
|
+1
|
|||||
1,950
|
2
|
Dwarven Acolyte
|
2d6
|
+1
|
|||||
3,900
|
3
|
Dwarven Cantor
|
3d6
|
+2
|
1
|
||||
7,800
|
4
|
Dwarven Cantor, 4th lvl
|
4d6
|
+2
|
1
|
||||
15,600
|
5
|
Dwarven Cantor, 5th lvl
|
5d6
|
+2
|
2
|
||||
31,200
|
6
|
Dwarven Cantor, 6th lvl
|
6d6
|
+3
|
2
|
||||
60,000
|
7
|
Dwarven Cantor, 7th lvl
|
7d6
|
+3
|
2
|
1
|
|||
120,000
|
8
|
Dwarven Cantor, 8th lvl
|
8d6
|
+3
|
2
|
1
|
|||
250,000
|
9
|
Dwarven Vaultlord
|
9d6
|
+4
|
2
|
2
|
|||
380,000
|
10
|
Dwarven Vaultlord, 10th lvl
|
9d6+3*
|
+4
|
2
|
2
|
|||
510,000
|
11
|
Dwarven Vaultlord, 11th lvl
|
9d6+6*
|
+4
|
2
|
2
|
1
|
1
|
|
640,000
|
12
|
Dwarven Vaultlord, 12th lvl
|
9d6+9*
|
+5
|
2
|
2
|
1
|
1
|
|
770,000
|
13
|
Dwarven Vaultlord, 13th lvl
|
9d6+12*
|
+5
|
2
|
2
|
2
|
1
|
1
|
*Hit point modifiers from constitution are ignored
Dwarven Cantor Spells
First Level Divine Spells
1 Cure
Light Wounds*
2 Light*
3 Protection
from Evil*
4 Remove
Fear*
5 Resist
Cold
Second Level Divine Spells
1 Bless*
2 Holy
Chant
3 Resist
Fire
4 Righteous
Wrath
5 Spirtual
Weapon
Third Level Divine Spells
1 Continual
Light*
2 Cure
Disease*
3 Ogre
Power
4 Remove
Curse*
5 Striking
Fourth Level Divine Spells
1 Cure
Serious Wounds*
2 Dispel
Magic
3 Neutralize
Poison*
4 Protection
from Evil, Sustained
5 Vigor
Fifth Level Divine Spells
1 Commune
2 Dispel
Evil
3 Giant
Strength
4 Sword
of Fire
5 True
Seeing
Custom Class Build Information
Hit Dice
|
Fighting
|
Thievery
|
Divine
|
Arcane
|
Dwarf
|
1
|
2
|
0
|
1
|
0
|
0
|
Trade-Offs
Eliminate turn undead for 1 custom power
XP 500 + 1000 + 250 + 200 = 1950 2nd
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