Jack: "You
don't really mean to eat me, do you Ma'am?"
Witch: "Oh, indeed I do!"
Legend (film) 1986
As the scholars know, not every witch is a hag, nor every
hag a witch. However, hags and witches may move in the same circles, and some
witches blur the line between hag and witch. The fen witch is such a witch: a human
witch with a fresh or salt water hag bloodline.
The following is a new Tradition for the Player's
Companion Witch class.
Bonus Spells:
None. (A fen witch does not
receive any bonus spells.)
1st level: From a young
age, a fen witch knows she is not like the other little girls. She can present
a fearful visage to frighten others into
doing what she wants. She receives a +2 bonus on all reaction rolls when
implicitly or explicitly threatening violence or dire consequences. The targets
must be 5 HD or less, or the character and her allies must outnumber or grossly
outrank the targets.
Enemies of a fen witch may be filled with fear and doubt
by her unnerving presence. A fen witch may use bane once per 8 hours. Each use takes 1 round.
3rd level: A fen
witch may kill with a determined glare. She may use choking grip once per 8 hours. Each use takes 1 round.
5th level: A fen
witch may weaken those who oppose her. She may use bestow curse once per day. Each use takes 1 round.
7th level: Immediately
prior to advancing to 7th level, a fen witch must make a special saving throw versus
Spells (the witch’s Wisdom bonus applies), modified by the Judge’s assessment
of her behavior with respect to hag versus human. Hag-like behavior results in
a negative modifier, humane behavior results in a positive modifier. Failure of
this saving throw results in the fen witch immediately and permanently
transforming into a sea hag. The sea hag appears in the Labyrinth Lord Advanced Edition Companion. Any further advancement must occur as detailed
under Transformations in the Secrets chapter of the ACKS Rulebook. Success
results in the fen witch advancing to 7th level normally. At the Judge’s
discretion, a fen witch must make this special saving throw immediately prior
to each subsequent level advancement.
A fen witch may transform those who oppose her. She may
use polymorph other once per day.
Each use takes 1 round.
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