Goblins
stand 3' to 3 ½' tall, with surprisingly strong, wiry builds. Their eyes are
usually dull and glazed, varying in color from red to yellow, and sometimes
flicker red in the dark. Goblins’ skin color ranges from yellow through any
shade of orange to a deep red; usually all members of a single tribe are about
the same color. They spend most of their days underground, but they are also
nocturnal and may be found on the surface at night. Goblins are archenemies of
dwarves, who they hate above all other humanoids, followed closely by their
distaste for gnomes.
Requirements
All
goblin classes require a minimum Constitution 9 or better.
Class Category Values
Fighting:
Due
to their short stature, goblins may never use human-sized two-handed weapons
(such as two-handed swords or pole arms) or longbows, regardless of their
Fighting Value. Goblins with broad or narrow weapon selections must include
short swords, and at least two of darts, javelins, slings, or spears among
their selections.
Divine:
Goblins
rarely allocate build points to the Divine category. See the Mystic Path goblin
custom power, however.
Arcane:
Goblins
rarely allocate build points to the Arcane category. See the Mystic Path goblin
custom power, however.
Goblin Value
When
building a goblin custom class, assign between 0 and 4 build points to the
class’s Goblin Value. At Goblin 0, all goblins gain the following goblin custom
powers:
Value
|
Goblin
|
XP Cost
|
4
|
Goblin 4
|
2000
|
3
|
Goblin 3
|
1750
|
2
|
Goblin 2
|
1500
|
1
|
Goblin 1
|
1250
|
0
|
Goblin
|
1000
|
· Bestial
Tongues: All goblins speak their native tongue and two bonus languages,
selected from the following list based on their tribe’s proximity to other
beastmen and monsters: Bugbear, Draconic, Gnoll, Hobgoblin, Kobold, Orc, Ogre,
Troll.
· Fearsome
Size: Goblins grow unnaturally strong and increasingly corpulent as they advance
in experience. When they reach 2nd level, the goblin gains a +1 bonus to damage
rolls due to his size. At 3rd level, the damage bonus is increased
to +2 and the goblin’s great size and strength grants a +2 morale bonus to goblin
henchmen, retainers, and followers. At 5th level, the damage bonus
is increased to +3, at 8th level it is increased to +4, and at
12th level it is increased to +5.
· Mystic
Path: When a goblin gains a level of experience, he may choose to gain one
level of arcane or divine spellcasting in lieu of all other benefits he would
normally accrue from leveling (e.g. hit points, attack throws, saving throws,
proficiencies, etc.) A goblin may acquire a maximum of 6 arcane casting levels
and/or 8 divine casting levels in this manner.
· Small:
Goblins have a base movement rate of 60'. Experienced goblins of fearsome
size retain a base movement rate of 60' due to their bowed legs and
overburdened frames.
· Subterranean:
Goblins gain infravision to a range of 90’. However, goblins suffer
a penalty of -1 to attack throws when in sunlight.
· Unempathic:
Goblins suffer a -2 penalty to the reactions, loyalty, and morale of humans
and demi-humans.
· Wolf
Rider: Goblins know how to breed, groom, and train dire wolves, as well as how
to handle dire wolves under difficult circumstances, such as using a weapon
from its back.
Additional
points allocated to the Goblin Value stack with points allocated to the
Fighting Value for purposes of calculating the rate of improvement for attack
throws, to a maximum of 4.
EXAMPLE:
The standard goblin warrior is built with Hit Dice 2, Fighting Value 1, Goblin
Value 2. The goblin warrior’s attack throws increase as if his Fighting Value
were (Fighting Value 1 + Goblin Value 2 =) 3.
Experience Point Progression After 8th
level
Unlike
the experience point progression for human and demi-human classes, the
experience points progression required to advance in Goblin classes always
continues to double, even after 8th level.
Base Class (Goblin Monsters)
Goblin WarriorHit Dice 2, Fighting Value 1b, Goblin Value 2.
The Goblin Warrior class is to Goblin Custom Classes as the Orc Warrior class is to Orc Custom Classes, except, note that a 1st level Goblin Warrior is a Goblin Champion. A normal Goblin is a “0th level” adult Goblin. Applying my Apprentice Level Characters rules to 0th level Goblin Warriors leads to the progression below. Now, my Goblin females and young will fight as Goblin adolescents and runts, respectively.
Goblin
Warrior
Experience
|
Title
|
Build
Points
|
Hit
Die
|
Attack
Throw
|
Saving
Throw
|
Fighting
Styles
|
Special
|
0
|
(runt)
|
Goblin
0, Hit Dice 0, Fighting 0
|
d4
|
0th
lvl
|
0th
lvl
|
1
|
All
Goblin 0 powers
|
54
|
(adolescent)
|
Goblin
1, Hit Dice 1, Fighting 0
|
d6
|
0th
lvl
|
0th
lvl
|
1
|
|
96
|
(adult)
|
Goblin
2, Hit Dice 1, Fighting 1b
|
d6
|
Mnstr1
|
0th
lvl
|
2
|
|
150
|
Champion
|
Goblin
2, Hit Dice 2, Fighting 1b
|
d8
|
Mnstr1
|
F1
|
2
|
1st
lvl Goblin Warrior
|
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