The Player’s Companion Custom Classes approach to
monsters such as goblins
allows us to re-engineer the core rulebook base monster entry, as well as the
champion, subchieftain, chieftain, shaman and witch doctor. Similarly, we can
“advance” the base warrior class to create unique monsters such as an ogre-like
goblin king. However, is it useful to extend this process beyond the warrior
monster class to other classes? Simple monster creation is a strength of older
editions. As Judge, I can craft a monster however I want. But, as I mentioned
with Proficiency Packages, I find it convenient and even inspirational at times to have some
“off the shelf” tools available. So, I considered what existing classes paired
with a Goblin Racial Value of 0 might result in interesting goblin variants.
Each of the goblin variants below is a “0th level” goblin
equivalent to and interchangeable with a normal core rulebook goblin (to the
extent an Assassin, Fighter or Thief NPC are equivalent). I only list the key
differences between the goblin variants and not the goblin custom powers common
to all goblins. These goblin variants might be rare individuals who form a
unique gang, or a Judge might build an encounter around an entire warband of
variant (e.g. wall-climbing) goblins.
Goblin Bully (Assassin)
A goblin bully is AC2, 1d6 hit points, attacks and saves
as a 1st level Fighter, and may Move Silently, Hide in Shadows and Backstab as
a 1st level Thief.
Goblin Fanatic (Dwarven Fury)
A goblin fanatic is AC0, 1d8-1 hit points, attacks and
saves as a 1st level Fighter, and may use fighting
fury as a 1st level Dwarven Fury.
Goblin Scourge (Anti-Paladin)
A goblin scourge is AC3, 1d6 hit points, attacks and
saves as a 1st level Fighter, and may use aura
of protection, command undead, detect good and after the flesh as a 1st level Anti-Paladin.
Goblin Screech (Bard)
A goblin screech (also known as a goblin “scribe”) is AC2,
1d6 hit points, attacks and saves as a 1st level Thief, and may use Arcane
Dabbling, Loremastery and Perform as a 1st level Bard.
Goblin Sneak (Thief)
A goblin sneak is AC2, 1d4 hit points, attacks and saves
as a 1st level Thief, and may Climb Walls, Hear Noise, Move Silently, Hide in
Shadows and Backstab as a 1st level Thief.
Goblin Weird (Witch)
A goblin weird is AC0, 1d4 hit points, attacks and saves
as a 1st level Cleric, and gains one tradition power as a 1st level Witch. If
the Judge uses Level 0 Spells, the goblin weird may cast 3 orisons per day.
Goblin Wyrd (Warlock)
A goblin wyrd is AC0, 1d4 hit points, attacks and saves as
a 1st level Mage, and gains a Familiar as a 1st level Warlock. If the Judge
uses Level 0 Spells, the goblin wyrd may cast 3 cantrips per day.
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