"Don't be afraid of the dark. Be afraid of what's in
the dark."
Pitch Black,
2000
Prime Requisite: DEX and CON
Requirements: INT 9, CON 9
Hit Dice: 1d6
Maximum Level: 11
Somewhere between the darkness and the light stalks the
gnomish shadowslayer. Combining the prowess of the gnomish arbalestier with the
illusion of the gnomish trickster, shadowslayers are a living nightmare to the
enemies of gnomish kind.
Gnomish shadowslayers are highly trained combatants. At
first level, shadowslayers hit an unarmored foe (AC 0) with an attack throw of
10+. Like fighters, they advance in attack throws and saving throws by two
points every three levels of experience. Gnomish shadowslayers gain an accuracy bonus of +1 to all attack
throws with missile weapons. In addition, shadowslayers increase their base
damage roll from successful missile and melee attacks by +1 at 1st level and by
an additional +1 at 3rd, 6th and 9th level.
Shadowslayers may only wear chain mail or lighter armor.
Due to their short height, gnomish shadowslayers cannot use human-sized
two-handed weapons, such as two-handed swords or pole arms, or longbows. They
are trained to fight wielding a weapon and shield, wielding a weapon two-handed
and wielding a weapon in each hand. The shadowslayer can wield a broad
selection of weapons, including dagger, short sword, spear, sword, war hammer
and any missile weapon.
Gnomish shadowslayers may backstab as a thief. Note that the shadowslayer must be in leather
armor or lighter, and be free of a shield to do so. When eligible to backstab
his opponent, the gnomish shadowslayer may do so by sniping using ranged weapons at up to short range.
Once per hour, gnomish shadowslayers can cast chameleon, faerie fire, silent step
and ventriloquism. Each of these
spells takes one round to cast, and otherwise functions like a normal spell
cast by a mage of his class level. As they advance, gnomish shadowslayers
progress into very limited casting of arcane spells. Starting at 3rd level,
they will learn and cast spells as mages of one-third their level, using the
same spell list and the same rules for learning and casting spells. Unlike
(human) mages, gnomish shadowslayers can also cast spells while wearing armor.
Gnomish shadowslayers may use any magic item usable by fighters.
Like all gnomes, shadowslayers have a nose for potions. They may make a
proficiency throw of 11+ to determine the magical properties of a potion or oil
on taste. Starting at 5th level, gnomish shadowslayers may brew potions as if
mages of their class level. The gnomish tendency to underground life has
granted them extended infravision to
90’. Gnomes speak the tongues of Dwarves, Elves, Goblins and Kobolds. In
addition, gnomish shadowslayers can speak
with animals (as the spell) at will. A lifetime spent in the company of
illusionists leaves gnomish shadowslayers resistant
to illusions made by others. They receive a +4 bonus on saving throws to
disbelieve magical illusions.
A gnomish shadowslayer who achieves enough fame and
fortune from his adventures may build a gnomish
vault when he reaches 9th level. Gnomes usually live in clans, so gnomes of
the character’s clan will be the first to live under his roof, but gnomes from
other clans will also come and live nearby to be ruled by the character. A
total of 3d6x10 1st level NPCs of the same race will move in to help maintain
and defend the vault at no cost to the character. A gnomish shadowslayer is
expected to employ only soldiers of gnomish descent, but may hire members of
other races for other tasks.
Gnomish Shadowslayer Proficiency List (31): Alertness,
Arcane Dabbling, Bargaining, Beast
Friendship, Blind Fighting, Bribery,
Caving, Climbing, Combat Reflexes, Combat Trickery (disarm, incapacitate), Contortionism,
Disguise, Eavesdropping, Familiar, Fighting
Style, Goblin-Slaying, Intimidation, Magical Engineering, Mystic Aura, Passing Without Trace, Precise
Shooting, Prestidigitation, Quiet
Magic, Running, Skirmishing, Swashbuckling,
Trapping, Unflappable Casting, Weapon
Finesse, Weapon Focus
Experience
|
Level
|
Title
|
Hit Dice
|
Damage Bonus
|
Backstab
|
1
|
2
|
0
|
1
|
Gnomish Apprentice
|
1d6
|
+1
|
x2
|
|
|
3,075
|
2
|
Gnomish Assistant
|
2d6
|
+1
|
x2
|
|
|
6,150
|
3
|
Gnomish Shadowslayer
|
3d6
|
+2
|
x2
|
1
|
|
12,300
|
4
|
Gnomish Shadowslayer
|
4d6
|
+2
|
x2
|
1
|
|
24,600
|
5
|
Gnomish Shadowslayer
|
5d6
|
+2
|
x3
|
1
|
|
49,200
|
6
|
Gnomish Shadowslayer
|
6d6
|
+3
|
x3
|
2
|
|
100,000
|
7
|
Gnomish Shadowslayer
|
7d6
|
+3
|
x3
|
2
|
|
200,000
|
8
|
Gnomish Shadowslayer
|
8d6
|
+3
|
x3
|
2
|
|
335,000
|
9
|
Gnomish Vaultlord
|
9d6
|
+4
|
x4
|
2
|
1
|
470,000
|
10
|
Gnomish Vaultlord, 10th lvl
|
9d6+2*
|
+4
|
x4
|
2
|
1
|
605,000
|
11
|
Gnomish Vaultlord, 11th lvl
|
9d6+4*
|
+4
|
x4
|
2
|
1
|
*Hit point modifiers from constitution are ignored
Custom Class Build Information
Hit Dice
|
Fighting
|
Thievery
|
Divine
|
Arcane
|
Gnome
|
1
|
2
|
1
|
0
|
0
|
2
|
Trade-Offs
Armor from Unrestricted to Broad for 1
custom power
Weapons from Unrestricted to Broad for 1
custom power
XP Calculation: 500 + 1300 + 200 + 1075 =
3,075 at 2nd level
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