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The
Sinister Stone of Sakkara prompted me to recall my own experiences with
introductory adventures.
I have always considered the “genre sourcebook” such as Aaron
Allston's Lands of Mystery (1985) to
be the pinnacle of the role-playing game designer’s art. However, the “introductory adventure” may be an
equally influential work of art. By its
very nature, the introductory adventure teaches both players and Judges one way
the game may be played. Similarly, the introductory
adventure is often a first, memorable experience that becomes legendary by
being a common, shared experience by all that tread its pages. Again due to its introductory nature, the
introductory adventure is often priced low and therefore limited in form. Much must be accomplished with little.
The following table charts my own experience with both
playing and Judging introductory adventures, with the number of times played or
Judged indicated.
Adventure
|
Played
|
Judged
|
B2 Keep on the Borderlands (1979)
|
1
|
-
|
T1 Village of Hommlet (1979)
|
-
|
1
|
U1 Sinister Secret of Saltmarsh (1981)
|
-
|
3
|
UK5 Eye of the Serpent (1984)
|
-
|
5
|
DL1 Dragons of Despair (1984)
|
-
|
1
|
B10 Night's Dark Terror (1986)
|
1
|
1
|
N5 Under Illefarn (1987)
|
-
|
1
|
B2 Keep on the Borderlands was my first experience with a
prepared adventure. Honestly, the
distance of time and my own inexperience at the time has left little memory of
the experience. My one vivid memory is
the destruction wrought by a single wight on a party of 1st-3rd level
characters, with my character being one of the few to survive that encounter,
and claiming a mighty sword +2.
Similarly, I do not recall much of T1 Village of Hommlet
beyond the eponymous village. However, Lareth
the Beautiful is an early demonstration that the evil cleric makes an excellent
opponent for low to mid-level adventurers.
I wondered whether DL1 Dragons of Despair should be
considered an introductory adventure or not, being to some extent just the
first of many Dragonlance adventures.
However, if viewed by itself, Dragons of Despair is remarkably akin to
other classic introductory adventures and stands on its own as an excellent example
of the form.
I found the adventure portions of N5 Under Illefarn to
be, on the whole, disappointing, adding to them to suit my tastes. However, the village of Daggerford is very
well presented, and my players had a lot of fun with the gossip and small-time
politics of the place.
U1 Sinister Secret of Saltmarsh may be the best
introductory adventure for players with no experience with the standard tropes
of Dungeon Fantasy. Being light on
setting (Saltmarsh), this adventure’s strength is its rare-at-the-time
investigative quality.
As the number of times Judged may demonstrate, UK5 Eye of
the Serpent is a personal favorite introductory adventure. As the Lord
of the Rings reverses the classic quest to be a quest to be rid of an item,
Eye of the Serpent reverses the classic introductory adventure to be a return
to civilization from the wilderness. Eye
of the Serpent is perhaps uniquely a wilderness adventure for 1st level
characters, with a host of unusual Fiend
Folio encounters (including the first appearance of mephits) and different
paths to take which make it almost a new experience every time I Judge it.
B10 Night's Dark Terror does not fit the small form
factor of the other introductory adventures I’ve mentioned, but I, at least,
consider it a “deluxe” introductory adventure.
Fair comparison or not, Night's Dark Terror may be the best introductory
adventure ever published, being in fact a “campaign in a box”, so to speak.
I am looking forward to Judging The
Sinister Stone of Sakkara and seeing what qualities it adds to the
available mix of introductory adventures!
What are your memories of introductory adventures?
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