“Powerful though magic is, it cannot create real and
nutritious food, cannot care for the horses and cannot guard the gate against
the lowlife without.”
Sorcerers of
Ur-Turuk by Graham Bottley
Ars Magica is
commonly cited as an RPG built around troupe-style play. However, earlier
fantasy, sci-fi and superhero RPGs have elements of troupe-style play. In
troupe-style play, every player has multiple characters.
Campaigns may vary, but troupe-style play is likely
emergent in any game like ACKS where henchmen and hirelings are an important
part of survivability and long-term play. The following rules adapt the ACKS
Playing With Advanced Characters rules (ACKS p. 253) to facilitate troupe-style
play from the beginning of a campaign. Any rule not appearing below (such as ability
score generation) should be considered to be as with ACKS core or the Judge’s
campaign rules.
A player has a budget of 36,000 XP/gp with which to
create her troupe. The troupe consists of five characters which must be
created: Adventurer, Henchman, Specialist, Mercenary and Servant. The
Adventurer and Henchman are created like player characters. The Adventurer
begins with up to 20,000 XP, and the Henchman begins with up to 10,000 XP. A
Judge might have additional campaign-specific requirements such as limiting the
available classes, or requiring that at least one of the Adventurer or Henchman
be an Arcane 3+ or Divine 2+ class. Next, the player spends her budget on a
choice of Specialist and Mercenary. Mercenary and Specialist costs are detailed
in the ACKS core rules. Only 0th or 1st level Specialist and Mercenary options
may be chosen. For example, a Spy (4th level thief) may not be chosen as a Specialist.
Only one of the Mercenary and Specialist may be 1st level. Finally, the player
receives a Servant for free. This Servant is a non-adventuring 0th level character
starting with four General proficiencies, as per ACKS core, p. 64.
ACKS Troupe-style
Play Character Summary
|
|
Character
|
Cost
|
Adventurer
|
Up to 20,000 XP
|
Henchman
|
Up to 10,000 XP
|
Specialist (0th level)
|
Spend gp equal to six month’s wages*
|
Mercenary (0th level)
|
Spend gp equal to six month’s wages*
|
Servant (0th level)
|
Free
|
* Optionally, spend
150gp** for a 1st level henchman/hireling in lieu of the listed 0th level
Specialists or Mercenaries. This choice may be made once. The 1st level
character comes with randomly determined equipment, like a 1st level player
character.
** If using ByThisAxe
Apprentice Level Characters rules, spend gp equal to 1.5 times a character
class's XP requirement to reach 1st level.
Judge’s Options
1.
At the Judge’s option, the troupe characters
begin play completely loyal (morale +4) to the troupe Adventurer.
2.
Also at the Judge’s option, the Adventurer’s
troupe characters must be provided food and lodging, but need not be paid
wages.
Wealth
The Adventurer and Henchman troupe characters come with
randomly determined equipment, like a 1st level player character. As much of
the starting budget as desired may be used for additional purchases, as per
ACKS core, Starting Wealth, p. 253.
Company
Additionally, each player may contribute as much of her
starting budget as desired to the Company, or the reason that brings the
players’ troupes together. This combined budget may be used for a one-time
initial purchase of the Company "household" at half the normal price.
Players should discuss among themselves the nature of their Company and
household, then present this to the Judge for approval. The Judge should not
hesitate to reject a concept out of place in the campaign or any perceived
player abuse of the opportunity of a discount. Players and Judges can best
adapt their Company concept to their campaigns, but the following are some
ideas for thought.
o Sorcerers in a walled
townhouse estate, with laboratory and library
o Guardians in an old watch
tower
o Ruffians in a dilapidated
moathouse
o Explorers in a large sailing
ship
o Venturers in a merchant
caravan
Of course, a Judge need not just “give” the players their
Company household – taking possession of the household might be an excellent
way to begin the campaign.
Troupe Example
Becky is creating a troupe for Charles’s Sorcerers of Kemesh
campaign. She spends her troupe budget of 36,000 gp/XP as follows.
Troupe Worksheet
|
||
Character
|
Cost
|
|
Adventurer
|
Witch 5th level
|
16,000
|
Henchman
|
Thrassian Gladiator 3rd level
|
6,000
|
Specialist
|
Witch 1st level
|
150
|
Mercenary
|
Horse Archer (0th level)
|
270
|
Servant
|
Servant (0th level)
Alchemy, Bargaining, Healing, Labor proficiencies
|
Free
|
Equipment
|
6,000
|
|
Company
|
7,580
|
|
Total
|
36,000
|
Excellent stuff! Consider it snaffled for deeper perusal as I can see this leading to another ACKS campaign start-up!
ReplyDelete